#pragma once #include struct M_NoviceAchievementCFGData { //任务ID int mID; //任务组 int mGroup; //任务描述 std::string mDes; //完成条件类型 int mCompleteType; //特殊参数,填0不生效。对任务捕获指定鱼需要填写 int mCompleteParam; //完成计数 int mCompleteCount; //奖励物品ID std::vector mAwardItemIDs; //奖励物品数量 std::vector mAwardItemCounts; //前往类型 int mGoType; //搜索范围 std::vector mFindRand; }; class M_NoviceAchievementCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_NoviceAchievementCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_NoviceAchievementCFG* GetSingleton(); static void Release(); private: std::map mMapData; };