#pragma once #include struct M_OnlineRewardsData { //key int mID; //时间 int mTime; //金币数量 int mGoldNumber; //初级加成 int mPrimary; //高级加成 int mSenior; }; class M_OnlineRewards { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_OnlineRewardsData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_OnlineRewards* GetSingleton(); static void Release(); private: std::map mMapData; };