#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_RobotNameCFG.h" std::auto_ptr M_RobotNameCFG::msSingleton(nullptr); int M_RobotNameCFG::GetCount() { return (int)mMapData.size(); } const M_RobotNameCFGData* M_RobotNameCFG::GetData(int index) { auto it = mMapData.find(index); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_RobotNameCFG::GetMapData() { return mMapData; } void M_RobotNameCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_RobotNameCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_RobotNameCFGData data; data.mindex = element->IntAttribute("index"); data.mNickName = element->Attribute("NickName"); data.mPlayerId = element->IntAttribute("PlayerId"); data.mVip = element->IntAttribute("Vip"); data.mHead = element->IntAttribute("Head"); data.mHeadFrame = element->IntAttribute("HeadFrame"); data.mGold = element->IntAttribute("Gold"); data.mTurretID = element->IntAttribute("TurretID"); data.mWingID = element->IntAttribute("WingID"); { const char* Items = element->Attribute("Items"); std::vector vecItems; boost::split(vecItems, Items, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecItems.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecItems[i].c_str(), &temp)) { data.mItems.push_back(temp); } } } if (mMapData.find(data.mindex) != mMapData.end())std::cout <<"data refind:" << data.mindex << std::endl; CCASSERT(mMapData.find(data.mindex) == mMapData.end(), "data.mindex is exists"); mMapData.insert(std::make_pair(data.mindex, data)); element = element->NextSiblingElement(); } CCLOG("M_RobotNameCFG Loaded. Load Data:%u", mMapData.size()); } void M_RobotNameCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_RobotNameCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_RobotNameCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_RobotNameCFGData data; LuaCfgHelper::readInt(L, "index", data.mindex); LuaCfgHelper::readString(L, "NickName", data.mNickName); LuaCfgHelper::readInt(L, "PlayerId", data.mPlayerId); LuaCfgHelper::readInt(L, "Vip", data.mVip); LuaCfgHelper::readInt(L, "Head", data.mHead); LuaCfgHelper::readInt(L, "HeadFrame", data.mHeadFrame); LuaCfgHelper::readInt(L, "Gold", data.mGold); LuaCfgHelper::readInt(L, "TurretID", data.mTurretID); LuaCfgHelper::readInt(L, "WingID", data.mWingID); LuaCfgHelper::readVectorInt(L, "Items", data.mItems); if (mMapData.find(data.mindex) != mMapData.end())std::cout <<"data refind:" << data.mindex << std::endl; CCASSERT(mMapData.find(data.mindex) == mMapData.end(), "data.mindex is exists"); mMapData.insert(std::make_pair(data.mindex, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_RobotNameCFG Loaded. Load Data:%u", mMapData.size()); } void M_RobotNameCFG::Reload() { mMapData.clear(); Load(); } M_RobotNameCFG* M_RobotNameCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_RobotNameCFG()); } return msSingleton.get(); } void M_RobotNameCFG::Release() { msSingleton.reset(nullptr); }