#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_RoomRewardCFG.h" std::auto_ptr M_RoomRewardCFG::msSingleton(nullptr); int M_RoomRewardCFG::GetCount() { return (int)mMapData.size(); } const M_RoomRewardCFGData* M_RoomRewardCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_RoomRewardCFG::GetMapData() { return mMapData; } void M_RoomRewardCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_RoomRewardCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_RoomRewardCFGData data; data.mID = element->IntAttribute("ID"); data.mType = element->IntAttribute("Type"); data.mNeedItem = element->IntAttribute("NeedItem"); data.mNeedCount = element->IntAttribute("NeedCount"); { const char* RewardItems = element->Attribute("RewardItems"); std::vector vecRewardItems; boost::split(vecRewardItems, RewardItems, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecRewardItems.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecRewardItems[i].c_str(), &temp)) { data.mRewardItems.push_back(temp); } } } { const char* RewardCount = element->Attribute("RewardCount"); std::vector vecRewardCount; boost::split(vecRewardCount, RewardCount, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecRewardCount.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecRewardCount[i].c_str(), &temp)) { data.mRewardCount.push_back(temp); } } } { const char* GiftRewardItems = element->Attribute("GiftRewardItems"); std::vector vecGiftRewardItems; boost::split(vecGiftRewardItems, GiftRewardItems, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecGiftRewardItems.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecGiftRewardItems[i].c_str(), &temp)) { data.mGiftRewardItems.push_back(temp); } } } { const char* GiftRewardCount = element->Attribute("GiftRewardCount"); std::vector vecGiftRewardCount; boost::split(vecGiftRewardCount, GiftRewardCount, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecGiftRewardCount.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecGiftRewardCount[i].c_str(), &temp)) { data.mGiftRewardCount.push_back(temp); } } } if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("M_RoomRewardCFG Loaded. Load Data:%u", mMapData.size()); } void M_RoomRewardCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_RoomRewardCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_RoomRewardCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_RoomRewardCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readInt(L, "Type", data.mType); LuaCfgHelper::readInt(L, "NeedItem", data.mNeedItem); LuaCfgHelper::readInt(L, "NeedCount", data.mNeedCount); LuaCfgHelper::readVectorInt(L, "RewardItems", data.mRewardItems); LuaCfgHelper::readVectorInt(L, "RewardCount", data.mRewardCount); LuaCfgHelper::readVectorInt(L, "GiftRewardItems", data.mGiftRewardItems); LuaCfgHelper::readVectorInt(L, "GiftRewardCount", data.mGiftRewardCount); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_RoomRewardCFG Loaded. Load Data:%u", mMapData.size()); } void M_RoomRewardCFG::Reload() { mMapData.clear(); Load(); } M_RoomRewardCFG* M_RoomRewardCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_RoomRewardCFG()); } return msSingleton.get(); } void M_RoomRewardCFG::Release() { msSingleton.reset(nullptr); }