#pragma once #include struct M_ScreenWordData { //±àºÅ int mID; //ÆÁ±Î×Ö std::string mName; }; class M_ScreenWord { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ScreenWordData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ScreenWord* GetSingleton(); static void Release(); private: std::map mMapData; };