#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "M_un_lock_battle.h" std::auto_ptr M_un_lock_battle::msSingleton(nullptr); int M_un_lock_battle::GetCount() { return (int)mMapData.size(); } const M_un_lock_battleData* M_un_lock_battle::GetData(int64_t ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& M_un_lock_battle::GetMapData() { return mMapData; } void M_un_lock_battle::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_un_lock_battle.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { M_un_lock_battleData data; data.mbattle_type = element->IntAttribute("battle_type"); data.mun_lock_magic = element->IntAttribute("un_lock_magic"); data.mdemand = element->IntAttribute("demand"); data.mprohibit = element->IntAttribute("prohibit"); { const char* use_magic = element->Attribute("use_magic"); std::vector vecuse_magic; boost::split(vecuse_magic, use_magic, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecuse_magic.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecuse_magic[i].c_str(), &temp)) { data.muse_magic.push_back(temp); } } } { const char* fish_wave = element->Attribute("fish_wave"); std::vector vecfish_wave; boost::split(vecfish_wave, fish_wave, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecfish_wave.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecfish_wave[i].c_str(), &temp)) { data.mfish_wave.push_back(temp); } } } data.mfish_scheme = element->Attribute("fish_scheme"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("M_un_lock_battle Loaded. Load Data:%u", mMapData.size()); } void M_un_lock_battle::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/M_un_lock_battle"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "M_un_lock_battle"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); M_un_lock_battleData data; LuaCfgHelper::readInt(L, "battle_type", data.mbattle_type); LuaCfgHelper::readInt(L, "un_lock_magic", data.mun_lock_magic); LuaCfgHelper::readInt(L, "demand", data.mdemand); LuaCfgHelper::readInt(L, "prohibit", data.mprohibit); LuaCfgHelper::readVectorInt(L, "use_magic", data.muse_magic); LuaCfgHelper::readVectorInt(L, "fish_wave", data.mfish_wave); LuaCfgHelper::readString(L, "fish_scheme", data.mfish_scheme); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("M_un_lock_battle Loaded. Load Data:%u", mMapData.size()); } void M_un_lock_battle::Reload() { mMapData.clear(); Load(); } M_un_lock_battle* M_un_lock_battle::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new M_un_lock_battle()); } return msSingleton.get(); } void M_un_lock_battle::Release() { msSingleton.reset(nullptr); }