M_ActivityMayDayLuckDrawCFG = {} function M_ActivityMayDayLuckDrawCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityMayDayLuckDrawCFG:init() self.datas = {} self.datas[1] = {ID = 1, RaffleConsumption1 = 10, RaffleConsumption2 = 100, BottomGuard1 = 13, BottomGuard2 = 150, ConsumeID = 110} end M_ActivityMayDayLuckDrawCFG:init()