M_LotteryChipCFG = {} function M_LotteryChipCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_LotteryChipCFG:init() self.datas = {} self.datas[0] = {Recharge = 0, RechargeUp = 200, RetChipRate = 1500, QuickDeduction = 3000} self.datas[200] = {Recharge = 200, RechargeUp = -1, RetChipRate = 300, QuickDeduction = 0} end M_LotteryChipCFG:init()