M_StarLotteryBaseCFG = {} function M_StarLotteryBaseCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_StarLotteryBaseCFG:init() self.datas = {} self.datas["AwardMax"] = {Key = "AwardMax", Value = 100000} self.datas["DailyLimit"] = {Key = "DailyLimit", Value = 100} self.datas["TotalLimit"] = {Key = "TotalLimit", Value = 2800} self.datas["LogOpen"] = {Key = "LogOpen", Value = 1} self.datas["UsedChipRate"] = {Key = "UsedChipRate", Value = 2} self.datas["GameEventADD"] = {Key = "GameEventADD", Value = 10000} self.datas["MaxGameEvent"] = {Key = "MaxGameEvent", Value = 5} end M_StarLotteryBaseCFG:init()