M_vip_config = {} function M_vip_config:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_vip_config:init() self.datas = {} self.datas[1001] = {ID = 1001, leve = 1, vipexp = 60, everdayreward = {2,200}, skillquantity = 1} self.datas[1002] = {ID = 1002, leve = 2, vipexp = 120, everdayreward = {2,400}, skillquantity = 2} self.datas[1003] = {ID = 1003, leve = 3, vipexp = 400, everdayreward = {2,800}, skillquantity = 3} self.datas[1004] = {ID = 1004, leve = 4, vipexp = 2000, everdayreward = {21,600}, skillquantity = 4} self.datas[1005] = {ID = 1005, leve = 5, vipexp = 5000, everdayreward = {23,200}, skillquantity = 5} self.datas[1006] = {ID = 1006, leve = 6, vipexp = 10000, everdayreward = {26,400}, skillquantity = 6} self.datas[1007] = {ID = 1007, leve = 7, vipexp = 20000, everdayreward = {212,800}, skillquantity = 7} self.datas[1008] = {ID = 1008, leve = 8, vipexp = 50000, everdayreward = {225,600}, skillquantity = 8} self.datas[1009] = {ID = 1009, leve = 9, vipexp = 1000000, everdayreward = {251,200}, skillquantity = 9} self.datas[1010] = {ID = 1010, leve = 10, vipexp = 2000000, everdayreward = {2,102,400}, skillquantity = 10} end M_vip_config:init()