#pragma once #include struct M_DiamondPurchaseCFGData { //编号 int mID; //购买vip等级 int mVipLevel; //钻石商品类型 int mDiamondType; //任务内容 std::string mTask; //上个礼包 int mLastTime; //原价 int mOriginalprice; //购买价格 int mPurchasePrice; //奖励物品ID std::vector mAwardItemIDs; //奖励物品数量 std::vector mAwardItemCounts; //购买次数 int mCount; }; class M_DiamondPurchaseCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_DiamondPurchaseCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_DiamondPurchaseCFG* GetSingleton(); static void Release(); private: std::map mMapData; };