#pragma once #include #include struct M_ActivityFeedBackPrizeCFGData { //档位 int mID; //奖品道具ID std::vector mPrizeItem1; //奖品道具数量 std::vector mPrizeCount1; //奖励人数 int mPrizeQuota1; //奖品道具ID std::vector mPrizeItem2; //奖品道具数量 std::vector mPrizeCount2; //奖励人数 int mPrizeQuota2; //奖品道具ID std::vector mPrizeItem3; //奖品道具数量 std::vector mPrizeCount3; //奖励人数 int mPrizeQuota3; //奖品道具ID std::vector mPrizeItem4; //奖品道具数量 std::vector mPrizeCount4; //奖励人数 int mPrizeQuota4; //奖品道具ID std::vector mPrizeItem5; //奖品道具数量 std::vector mPrizeCount5; //奖励人数 int mPrizeQuota5; }; class M_ActivityFeedBackPrizeCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFeedBackPrizeCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityFeedBackPrizeCFG* GetSingleton(); private: boost::unordered_map mMapData; };