#pragma once #include #include struct M_ActivityFortuenShopCFGData { //编号 int mID; //道具名称 std::string mItemName; //道具id int mItemId; //道具数量 int mItemCont; //兑换所需Id int mExchangeId; //兑换所需数量 int mExchangeCount; }; class M_ActivityFortuenShopCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFortuenShopCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityFortuenShopCFG* GetSingleton(); private: boost::unordered_map mMapData; };