#pragma once #include #include struct M_ActivityMonsterCFGData { //编号 int mId; //神兽名字 std::string mMonsterName; //神兽血量 int mMonsterBlood; //三星回合 int mStar1; //二星回合 int mStar2; //一星回合 int mStar3; //首次击杀奖励道具 int mFirstKillItem; //首次击杀奖励数量 int mFirstKillICount; //击杀奖励道具 int mKillItem; //击杀奖励数量 int mKillICount; //神兽资源 std::string mResources; }; class M_ActivityMonsterCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterCFGData* GetData(int Id); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityMonsterCFG* GetSingleton(); private: boost::unordered_map mMapData; };