#pragma once #include #include struct M_VipPointsMallCFGData { //编号 int mID; //需要vip等级 int mVipLevel; //物品描述 std::string mItemDesc; //道具ID int mItemId; //道具数量 int mItemCount; //每日库存 int mDailyStock; //需要积分数量 int mVipNtegralCount; }; class M_VipPointsMallCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_VipPointsMallCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_VipPointsMallCFG* GetSingleton(); private: boost::unordered_map mMapData; };