M_ActivityFishingCeleGiftLottery = {} function M_ActivityFishingCeleGiftLottery:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityFishingCeleGiftLottery:init() self.datas = {} self.datas[1] = {ID = 1, LotteryCount = 5, rewardItem = {1,302}, rewardCount = {120000,12}} self.datas[2] = {ID = 2, LotteryCount = 5, rewardItem = {1,302}, rewardCount = {680000,68}} self.datas[3] = {ID = 3, LotteryCount = 5, rewardItem = {1,302}, rewardCount = {1280000,128}} end M_ActivityFishingCeleGiftLottery:init()