M_magic_array_config = {} function M_magic_array_config:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_magic_array_config:init() self.datas = {} self.datas[1001] = {ID = 1001, level = 1, up_cost = {4,1}, atk_cost = {2,100}, un_lock_award = {2,100}, atk = 1, hp = 1, icon = "", m_stone = "1", mgc_stone = 0.001} self.datas[1002] = {ID = 1002, level = 2, up_cost = {4,2}, atk_cost = {2,200}, un_lock_award = {2,100}, atk = 2, hp = 2, icon = "", m_stone = "2", mgc_stone = 0.002} self.datas[1003] = {ID = 1003, level = 3, up_cost = {4,4}, atk_cost = {2,300}, un_lock_award = {2,100}, atk = 3, hp = 3, icon = "", m_stone = "3", mgc_stone = 0.003} self.datas[1004] = {ID = 1004, level = 4, up_cost = {4,8}, atk_cost = {2,400}, un_lock_award = {2,100}, atk = 4, hp = 4, icon = "", m_stone = "4", mgc_stone = 0.004} self.datas[1005] = {ID = 1005, level = 5, up_cost = {4,16}, atk_cost = {2,500}, un_lock_award = {2,100}, atk = 5, hp = 5, icon = "", m_stone = "5", mgc_stone = 0.005} self.datas[1006] = {ID = 1006, level = 6, up_cost = {4,32}, atk_cost = {2,600}, un_lock_award = {2,100}, atk = 6, hp = 6, icon = "", m_stone = "6", mgc_stone = 0.006} self.datas[1007] = {ID = 1007, level = 7, up_cost = {4,64}, atk_cost = {2,700}, un_lock_award = {2,100}, atk = 7, hp = 7, icon = "", m_stone = "7", mgc_stone = 0.007} self.datas[1008] = {ID = 1008, level = 8, up_cost = {4,128}, atk_cost = {2,800}, un_lock_award = {2,100}, atk = 8, hp = 8, icon = "", m_stone = "8", mgc_stone = 0.008} self.datas[1009] = {ID = 1009, level = 9, up_cost = {4,256}, atk_cost = {2,900}, un_lock_award = {2,100}, atk = 9, hp = 9, icon = "", m_stone = "9", mgc_stone = 0.009} self.datas[1010] = {ID = 1010, level = 10, up_cost = {4,512}, atk_cost = {2,1000}, un_lock_award = {2,100}, atk = 10, hp = 10, icon = "", m_stone = "10", mgc_stone = 0.01} self.datas[1011] = {ID = 1011, level = 11, up_cost = {4,1024}, atk_cost = {2,2000}, un_lock_award = {2,100}, atk = 20, hp = 20, icon = "", m_stone = "20", mgc_stone = 0.011} self.datas[1012] = {ID = 1012, level = 12, up_cost = {4,2048}, atk_cost = {2,3000}, un_lock_award = {2,100}, atk = 30, hp = 30, icon = "", m_stone = "30", mgc_stone = 0.012} self.datas[1013] = {ID = 1013, level = 13, up_cost = {4,4096}, atk_cost = {2,4000}, un_lock_award = {2,100}, atk = 40, hp = 40, icon = "", m_stone = "40", mgc_stone = 0.013} self.datas[1014] = {ID = 1014, level = 14, up_cost = {4,8192}, atk_cost = {2,5000}, un_lock_award = {2,100}, atk = 50, hp = 50, icon = "", m_stone = "50", mgc_stone = 0.014} self.datas[1015] = {ID = 1015, level = 15, up_cost = {4,16384}, atk_cost = {2,6000}, un_lock_award = {2,100}, atk = 60, hp = 60, icon = "", m_stone = "60", mgc_stone = 0.015} self.datas[1016] = {ID = 1016, level = 16, up_cost = {4,32768}, atk_cost = {2,7000}, un_lock_award = {2,100}, atk = 70, hp = 70, icon = "", m_stone = "70", mgc_stone = 0.016} self.datas[1017] = {ID = 1017, level = 17, up_cost = {4,65536}, atk_cost = {2,8000}, un_lock_award = {2,100}, atk = 80, hp = 80, icon = "", m_stone = "80", mgc_stone = 0.017} self.datas[1018] = {ID = 1018, level = 18, up_cost = {4,131072}, atk_cost = {2,9000}, un_lock_award = {2,100}, atk = 90, hp = 90, icon = "", m_stone = "90", mgc_stone = 0.018} self.datas[1019] = {ID = 1019, level = 19, up_cost = {4,262144}, atk_cost = {2,10000}, un_lock_award = {2,100}, atk = 100, hp = 100, icon = "", m_stone = "100", mgc_stone = 0.019} self.datas[1020] = {ID = 1020, level = 20, up_cost = {4,524288}, atk_cost = {2,20000}, un_lock_award = {2,100}, atk = 200, hp = 200, icon = "", m_stone = "200", mgc_stone = 0.02} self.datas[1021] = {ID = 1021, level = 21, up_cost = {4,1048576}, atk_cost = {2,30000}, un_lock_award = {2,100}, atk = 300, hp = 300, icon = "", m_stone = "300", mgc_stone = 0.021} self.datas[1022] = {ID = 1022, level = 22, up_cost = {4,2097152}, atk_cost = {2,40000}, un_lock_award = {2,100}, atk = 400, hp = 400, icon = "", m_stone = "400", mgc_stone = 0.022} self.datas[1023] = {ID = 1023, level = 23, up_cost = {4,4194304}, atk_cost = {2,50000}, un_lock_award = {2,100}, atk = 500, hp = 500, icon = "", m_stone = "500", mgc_stone = 0.023} self.datas[1024] = {ID = 1024, level = 24, up_cost = {4,8388608}, atk_cost = {2,60000}, un_lock_award = {2,100}, atk = 600, hp = 600, icon = "", m_stone = "600", mgc_stone = 0.024} self.datas[1025] = {ID = 1025, level = 25, up_cost = {4,16777216}, atk_cost = {2,70000}, un_lock_award = {2,100}, atk = 700, hp = 700, icon = "", m_stone = "700", mgc_stone = 0.025} self.datas[1026] = {ID = 1026, level = 26, up_cost = {4,33554432}, atk_cost = {2,80000}, un_lock_award = {2,100}, atk = 800, hp = 800, icon = "", m_stone = "800", mgc_stone = 0.026} self.datas[1027] = {ID = 1027, level = 27, up_cost = {4,67108864}, atk_cost = {2,90000}, un_lock_award = {2,100}, atk = 900, hp = 900, icon = "", m_stone = "900", mgc_stone = 0.027} self.datas[1028] = {ID = 1028, level = 28, up_cost = {4,134217728}, atk_cost = {2,100000}, un_lock_award = {2,100}, atk = 1000, hp = 1000, icon = "", m_stone = "1000", mgc_stone = 0.028} self.datas[1029] = {ID = 1029, level = 29, up_cost = {4,268435456}, atk_cost = {2,200000}, un_lock_award = {2,100}, atk = 2000, hp = 2000, icon = "", m_stone = "2000", mgc_stone = 0.029} self.datas[1030] = {ID = 1030, level = 30, up_cost = {4,536870912}, atk_cost = {2,300000}, un_lock_award = {2,100}, atk = 3000, hp = 3000, icon = "", m_stone = "3000", mgc_stone = 0.03} end M_magic_array_config:init()