M_skill = {} function M_skill:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_skill:init() self.datas = {} self.datas[1001] = {ID = 1001, hero_id = 1001, skill_leve = 1, bullet_num = 1, bullet_radius = 2, attack_distance = 10, skill_des = "扔出1把旋转大刀"} self.datas[1002] = {ID = 1002, hero_id = 1001, skill_leve = 2, bullet_num = 2, bullet_radius = 2, attack_distance = 10, skill_des = "扔出2把旋转大刀"} self.datas[1003] = {ID = 1003, hero_id = 1001, skill_leve = 3, bullet_num = 4, bullet_radius = 2, attack_distance = 10, skill_des = "扔出4把旋转大刀"} self.datas[1004] = {ID = 1004, hero_id = 1001, skill_leve = 4, bullet_num = 8, bullet_radius = 2, attack_distance = 10, skill_des = "扔出8把旋转大刀"} end M_skill:init()