// ID:ID, monster_id:怪物ID, scene_type:场地类型, weight:出场权重, max_num:最大数量, kill_count:击杀次数, award_drop_prob:魔币掉落概率(百分比) export default class M_game_battle_field { private static data = {"1001":{"ID":1001,"monster_id":1001,"scene_type":1,"weight":20,"max_num":2000,"kill_count":[1,1],"award_drop_prob":0.25} ,"1002":{"ID":1002,"monster_id":1002,"scene_type":1,"weight":20,"max_num":2000,"kill_count":[2,3],"award_drop_prob":0.33} }// ID:ID, monster_id:怪物ID, scene_type:场地类型, weight:出场权重, max_num:最大数量, kill_count:击杀次数, award_drop_prob:魔币掉落概率(百分比) static getData(key: any): any { if (key == null || key == undefined) return null; return this.data[key]; } static getAllData(): any { return this.data; } }