#pragma once #include #include struct Fish_SeniorGraphicalCFGData { //编号 int mID; //图形资源 std::string mGraphicalId; //道具倍率 int mGraphicalMultiple; }; class Fish_SeniorGraphicalCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SeniorGraphicalCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_SeniorGraphicalCFG* GetSingleton(); private: boost::unordered_map mMapData; };