#pragma once #include struct M_shopData { //ID int mID; //类型 int mshop_type; //购买消耗 std::vector mcost_Item; //购买获得 std::vector mreward; //图标 std::string micon; //排序 int msort; //开启条件(VIP等级) int mcondition; //超值角标 std::string mvalue; }; class M_shop { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_shopData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_shop* GetSingleton(); static void Release(); private: std::map mMapData; };