Fish_TurretPosCFG = {} function Fish_TurretPosCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function Fish_TurretPosCFG:init() self.datas = {} self.datas[0] = {ID = 0, X = 360, Y = 40, IsFlippedY = false} self.datas[1] = {ID = 1, X = 1000, Y = 40, IsFlippedY = false} self.datas[2] = {ID = 2, X = 1000, Y = 680, IsFlippedY = true} self.datas[3] = {ID = 3, X = 360, Y = 680, IsFlippedY = true} end Fish_TurretPosCFG:init()