#pragma once #include struct Fish_SeniorGraphicalCFGData { //编号 int mID; //图形资源 std::string mGraphicalId; //道具倍率 int mGraphicalMultiple; }; class Fish_SeniorGraphicalCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SeniorGraphicalCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_SeniorGraphicalCFG* GetSingleton(); static void Release(); private: std::map mMapData; };