#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_TurretSkillCFG.h" std::auto_ptr Fish_TurretSkillCFG::msSingleton(nullptr); int Fish_TurretSkillCFG::GetCount() { return (int)mMapData.size(); } const Fish_TurretSkillCFGData* Fish_TurretSkillCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_TurretSkillCFG::GetMapData() { return mMapData; } void Fish_TurretSkillCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_TurretSkillCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_TurretSkillCFGData data; data.mID = element->IntAttribute("ID"); data.mSkillId = element->IntAttribute("SkillId"); data.mSkillDesc = element->Attribute("SkillDesc"); { const char* Value = element->Attribute("Value"); std::vector vecValue; boost::split(vecValue, Value, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecValue.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecValue[i].c_str(), &temp)) { data.mValue.push_back(temp); } } } data.mValueShu = element->IntAttribute("ValueShu"); data.mSkillResources = element->Attribute("SkillResources"); data.mAddValue = element->IntAttribute("AddValue"); data.mTopValue = element->IntAttribute("TopValue"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_TurretSkillCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_TurretSkillCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_TurretSkillCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_TurretSkillCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_TurretSkillCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readInt(L, "SkillId", data.mSkillId); LuaCfgHelper::readString(L, "SkillDesc", data.mSkillDesc); LuaCfgHelper::readVectorInt(L, "Value", data.mValue); LuaCfgHelper::readInt(L, "ValueShu", data.mValueShu); LuaCfgHelper::readString(L, "SkillResources", data.mSkillResources); LuaCfgHelper::readInt(L, "AddValue", data.mAddValue); LuaCfgHelper::readInt(L, "TopValue", data.mTopValue); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_TurretSkillCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_TurretSkillCFG::Reload() { mMapData.clear(); Load(); } Fish_TurretSkillCFG* Fish_TurretSkillCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_TurretSkillCFG()); } return msSingleton.get(); } void Fish_TurretSkillCFG::Release() { msSingleton.reset(nullptr); }