#pragma once #include #include struct Fish_ChatCFGData { //声音ID int mID; //声音名字 std::string mChatInfo; //持续时间 float mDuration; //声音ID int mSoundID; }; class Fish_ChatCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_ChatCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_ChatCFG* GetSingleton(); private: boost::unordered_map mMapData; };