#pragma once #include #include struct Fish_GiftCFGData { //炮台类型 int mTurret; //物品ID int mItemID; //物品数量 int mItemCount; }; class Fish_GiftCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_GiftCFGData* GetData(int Turret); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_GiftCFG* GetSingleton(); private: boost::unordered_map mMapData; };