#pragma once #include #include struct Fish_SouthSeaTreasureHuntRewardCFGData { //ID int mID; //场次,1-青铜 2-白银 3-黄金 4-钻石 int mRoomId; //奖励列表 std::vector mRewardList; //权重 int mWeight; //第一次 int mFirst; }; class Fish_SouthSeaTreasureHuntRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SouthSeaTreasureHuntRewardCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_SouthSeaTreasureHuntRewardCFG* GetSingleton(); private: boost::unordered_map mMapData; };