#pragma once #include #include struct Fish_TorpedoRankRewardCFGData { //ID int mID; //排行类型 int mRankType; //鱼雷ID int mTorpedoId; //开始排名 int mStartRank; //结束排名 int mEndRank; //奖励道具列表 std::vector mRewardList; //奖励数量 std::vector mRewardCount; //类型 int mType; }; class Fish_TorpedoRankRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_TorpedoRankRewardCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_TorpedoRankRewardCFG* GetSingleton(); private: boost::unordered_map mMapData; };