Fish_RoomCFG = {} function Fish_RoomCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function Fish_RoomCFG:init() self.datas = {} self.datas[1] = {RoomID = 1, RoomType = 1, RoomName = "欢乐浅滩", RoomImage = "", ArmatureName = "buyudatinga1", ArmaturePath = "UI/Armature/roomAction/buyudatinga1.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG1.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG.xml", BOSSID = 0, NormalOutFishTime = 300, SpecialBoss = 701, BossGroup = nil, GoldCondition = 0, VipCondition = 0, Order = 1, TicketCondition = 0, LockBagLv = 0, LevelCondition = 18, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 1, MaxRate = 10000, SkillTurret = 0, RateList = {1,5,10,20,30,40,50,60,70,80,90,100,150,200,250,300}, TableCount = 300, TimeCheck = "", RedPackage = 2, RedQuantity = {100000,900000}, IsShow = true, IsOpen = true, PowerParam = 1, BuyPowerCost = 20, MissileRate = 50, MissileCost = 9, OpenProtect = true, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 20, WinRateAverage = 10, WinRateMax = 20, WinRateMin = 1, WinRateCtrValue = 3000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {}, FreeViolentId = {}} self.datas[2] = {RoomID = 2, RoomType = 1, RoomName = "深海巨鳄", RoomImage = "", ArmatureName = "buyudatinga2", ArmaturePath = "UI/Armature/roomAction/buyudatinga2.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG2.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG1.xml", BOSSID = 0, NormalOutFishTime = 120, SpecialBoss = 702, BossGroup = nil, GoldCondition = 0, VipCondition = 0, Order = 2, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 100, MaxRate = 10000, SkillTurret = 0, RateList = {100,150,200,250,300,350,400,450,500,600,700,800,900,1000,1500,2000,2500,3000}, TableCount = 300, TimeCheck = "", RedPackage = 3, RedQuantity = {300000,1000000,1000000}, IsShow = true, IsOpen = true, PowerParam = 10, BuyPowerCost = 60, MissileRate = 500, MissileCost = 98, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 35, WinRateMax = 60, WinRateMin = 10, WinRateCtrValue = 30000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {39,238}, FreeViolentId = {158,221}} self.datas[3] = {RoomID = 3, RoomType = 1, RoomName = "大圣下凡", RoomImage = "", ArmatureName = "buyudatinga3", ArmaturePath = "UI/Armature/roomAction/buyudatinga3.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG3.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG2.xml", BOSSID = 0, NormalOutFishTime = 300, SpecialBoss = 703, BossGroup = 998, GoldCondition = 5000000, VipCondition = 0, Order = 6, TicketCondition = 0, LockBagLv = 37, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 10000, MaxRate = 10000, SkillTurret = 1, RateList = {10000}, TableCount = 100, TimeCheck = "", RedPackage = nil, RedQuantity = {}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 40, WinRateMax = 70, WinRateMin = 10, WinRateCtrValue = 300000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {267}, FreeViolentId = {265,266}} self.datas[4] = {RoomID = 4, RoomType = 2, RoomName = "海王宝藏", RoomImage = "", ArmatureName = "buyudatinga4", ArmaturePath = "UI/Armature/roomAction/buyudatinga4.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG4.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG3.xml", BOSSID = 0, NormalOutFishTime = 240, SpecialBoss = 704, BossGroup = nil, GoldCondition = 0, VipCondition = 3, Order = 9, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 1000, MaxRate = 10000, SkillTurret = 0, RateList = {1000,1500,2000,2500,3000,3500,4000,4500,5000,6000,7000,8000,9000,10000}, TableCount = 100, TimeCheck = "", RedPackage = 10, RedQuantity = {3000000,10000000,10000000,10000000,10000000,10000000,10000000,10000000,10000000,10000000}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = false, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 50, WinRateMax = 75, WinRateMin = 10, WinRateCtrValue = 500000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {}, FreeViolentId = {}} self.datas[5] = {RoomID = 5, RoomType = 3, RoomName = "初级龙王传说", RoomImage = "", ArmatureName = "buyudatinga5", ArmaturePath = "UI/Armature/roomAction/buyudatinga5.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG5.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 240, SpecialBoss = 705, BossGroup = nil, GoldCondition = 0, VipCondition = 0, Order = 7, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 300, MaxRate = 10000, SkillTurret = 0, RateList = {300,350,400,450,500,600,700,800,900,1000,1500,2000,2500,3000}, TableCount = 100, TimeCheck = "0;23:55-24:00", RedPackage = nil, RedQuantity = {}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 60, WinRateMax = 80, WinRateMin = 10, WinRateCtrValue = 1000000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {65,242}, FreeViolentId = {159,231}} self.datas[6] = {RoomID = 6, RoomType = 1, RoomName = "武装巨鲨", RoomImage = "", ArmatureName = "buyudatinga6", ArmaturePath = "UI/Armature/roomAction/buyudatinga6.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG6.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 120, SpecialBoss = 706, BossGroup = nil, GoldCondition = 500000, VipCondition = 0, Order = 4, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 4000, MaxRate = 10000, SkillTurret = 1, RateList = {4000,4500,5000,6000,7000,8000,9000,10000}, TableCount = 100, TimeCheck = "", RedPackage = 2, RedQuantity = {50000000,50000000}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 60, WinRateMax = 80, WinRateMin = 10, WinRateCtrValue = 1000000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {80,240}, FreeViolentId = {157,226}} self.datas[7] = {RoomID = 7, RoomType = 3, RoomName = "高级龙王传说", RoomImage = "", ArmatureName = "buyudatinga7", ArmaturePath = "UI/Armature/roomAction/buyudatinga7.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG7.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 240, SpecialBoss = 705, BossGroup = nil, GoldCondition = 800000, VipCondition = 0, Order = 8, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 3000, MaxRate = 10000, SkillTurret = 1, RateList = {3000,3500,4000,4500,5000,6000,7000,8000,9000,10000}, TableCount = 100, TimeCheck = "0;23:55-24:00", RedPackage = nil, RedQuantity = {}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 60, WinRateMax = 80, WinRateMin = 10, WinRateCtrValue = 1000000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {65,242}, FreeViolentId = {159,231}} self.datas[8] = {RoomID = 8, RoomType = 1, RoomName = "魔鲲降世", RoomImage = "", ArmatureName = "buyudatinga8", ArmaturePath = "UI/Armature/roomAction/buyudatinga8.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG8.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 300, SpecialBoss = 707, BossGroup = 999, GoldCondition = 2000000, VipCondition = 0, Order = 5, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 6000, MaxRate = 10000, SkillTurret = 1, RateList = {6000,7000,8000,9000,10000}, TableCount = 100, TimeCheck = "", RedPackage = nil, RedQuantity = {}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 60, WinRateMax = 80, WinRateMin = 10, WinRateCtrValue = 1000000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {100,241}, FreeViolentId = {105,228}} self.datas[9] = {RoomID = 9, RoomType = 1, RoomName = "圣兽宝藏", RoomImage = "", ArmatureName = "buyudatinga9", ArmaturePath = "UI/Armature/roomAction/buyudatinga3.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG9.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 300, SpecialBoss = 708, BossGroup = nil, GoldCondition = 250000, VipCondition = 0, Order = 3, TicketCondition = 0, LockBagLv = 37, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 500, MaxRate = 10000, SkillTurret = 0, RateList = {500,600,700,800,900,1000,1500,2000,2500,3000,3500,4000,4500,5000}, TableCount = 100, TimeCheck = "", RedPackage = 3, RedQuantity = {5000000,10000000,20000000}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 40, WinRateMax = 70, WinRateMin = 10, WinRateCtrValue = 300000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {119,239}, FreeViolentId = {120,224}} self.datas[10] = {RoomID = 10, RoomType = 4, RoomName = "聚宝金龟", RoomImage = "", ArmatureName = "buyudatinga10", ArmaturePath = "UI/Armature/roomAction/buyudatinga3.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG10.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 300, SpecialBoss = 713, BossGroup = nil, GoldCondition = 0, VipCondition = 1, Order = 10, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 1000, MaxRate = 10000, SkillTurret = 0, RateList = {1000,1500,2000,2500,3000,3500,4000,4500,5000,6000,7000,8000,9000,10000}, TableCount = 100, TimeCheck = "", RedPackage = nil, RedQuantity = {}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 40, WinRateMax = 70, WinRateMin = 10, WinRateCtrValue = 300000, SceneIds = {1,2,3,4,5}, OpenTime = {}, FreeLockId = {}, FreeViolentId = {}} self.datas[11] = {RoomID = 11, RoomType = 5, RoomName = "竞技赛", RoomImage = "", ArmatureName = "buyudatinga11", ArmaturePath = "UI/Armature/roomAction/buyudatinga3.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG11.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 300, SpecialBoss = 713, BossGroup = nil, GoldCondition = 0, VipCondition = 0, Order = 11, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 1000, MaxRate = 10000, SkillTurret = 1, RateList = {1000,1500,2000,2500,3000,3500,4000,4500,5000,6000,7000,8000,9000,10000}, TableCount = 100, TimeCheck = "", RedPackage = nil, RedQuantity = {}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 40, WinRateMax = 70, WinRateMin = 10, WinRateCtrValue = 300000, SceneIds = {1,2,3,4,5}, OpenTime = {10,23}, FreeLockId = {}, FreeViolentId = {}} self.datas[12] = {RoomID = 12, RoomType = 6, RoomName = "自由赛1", RoomImage = "", ArmatureName = "buyudatinga12", ArmaturePath = "UI/Armature/roomAction/buyudatinga3.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG12.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 300, SpecialBoss = 713, BossGroup = nil, GoldCondition = 0, VipCondition = 0, Order = 12, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 100, MaxRate = 10000, SkillTurret = 0, RateList = {100}, TableCount = 100, TimeCheck = "", RedPackage = nil, RedQuantity = {}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 40, WinRateMax = 70, WinRateMin = 10, WinRateCtrValue = 300000, SceneIds = {1,2,3,4,5}, OpenTime = {11,13,16,18,21,23}, FreeLockId = {}, FreeViolentId = {}} self.datas[13] = {RoomID = 13, RoomType = 6, RoomName = "自由赛2", RoomImage = "", ArmatureName = "buyudatinga12", ArmaturePath = "UI/Armature/roomAction/buyudatinga3.ExportJson", OutFishConfig = "../Config/Fish_NormalOutFishCFG13.xml", LargetFishConfig = "../Config/Fish_LargeFishCFG4.xml", BOSSID = 0, NormalOutFishTime = 300, SpecialBoss = 713, BossGroup = nil, GoldCondition = 0, VipCondition = 0, Order = 13, TicketCondition = 0, LockBagLv = 0, LevelCondition = 50, RobotMinGold = 0, RobotMaxGold = 0, MinRate = 100, MaxRate = 10000, SkillTurret = 0, RateList = {100}, TableCount = 100, TimeCheck = "", RedPackage = nil, RedQuantity = {}, IsShow = true, IsOpen = true, PowerParam = 100, BuyPowerCost = 90, MissileRate = 2000, MissileCost = 388, OpenProtect = false, ExpGet = true, ChangeTable = true, WarnLeaveLv = 0, NoEnterLv = 61, WinRateAverage = 40, WinRateMax = 70, WinRateMin = 10, WinRateCtrValue = 300000, SceneIds = {1,2,3,4,5}, OpenTime = {11,13,16,18,21,23}, FreeLockId = {}, FreeViolentId = {}} end Fish_RoomCFG:init()