package fish_protocols; import "fish_def.proto"; import "msg_type_def.proto"; message msg_fish_init { optional int32 id = 1; optional int32 fish_id = 2; optional float life_time = 3; repeated float route_param = 4; } message msg_generator_init { optional int32 generator_id = 1; optional int32 life_time = 2; optional int32 start_id = 3; optional int32 route_id = 4 [default = 0]; optional int32 pos_x = 5 [default = 0]; optional int32 pos_y = 6 [default = 0]; } // 自身的BUFF状态 message SelfBuff { // 1 锁定 2 导弹 optional int32 buffId = 1; // 剩余时间 optional int32 remainTime = 2; } message FunBuff { optional int32 buffId = 1; // 效果类型 1-免费使用锁定 2-免费使用冰冻 3-免费使用锁定和冰冻 4-折扣 optional int32 effType = 2; } //房间信息 message msg_scene_info{ optional int32 sceneid = 1; optional int32 roomid = 2; repeated msg_seat_info seat_info = 3; repeated msg_fish_init fish_infos = 4; repeated msg_generator_init generator_infos = 5; optional int32 boss_time = 6; //BOSS逃离时间 repeated SelfBuff selfBuffList = 7; repeated FunBuff selfFunBuffList = 8; //功能buff列表. 可否免费使用锁定,冰冻, 能否折扣 optional int64 high_grade_jackpot = 9; //高级场奖池 optional int32 frozeRemainTime = 10; //冰冻剩余时间 } message msg_buff_info { optional int32 buffid = 1; optional int32 outtime = 2 [default = -1]; } message msg_seat_info { optional int32 seat_index = 1; optional int32 player_id = 2; optional string nickname = 3; optional int64 player_gold = 4; optional int32 turret_rate = 5; optional int32 turret_id = 6; optional int32 turret_lv = 7; optional int32 wing_id = 8; optional int32 wing_lv = 9; repeated msg_buff_info bufflist = 10; optional int32 headid = 11; // 头像 optional int32 frameid = 12; // 头像 optional int32 point = 13; // 积分 optional int32 vip = 14; optional int32 player_lv = 15; optional int32 player_diamond = 16; optional int32 player_ticket = 17; optional int32 dimensity = 18; // 当前拥有魔石个数 optional int32 room_rate = 19; // 玩家房间倍率 optional int32 bullet_power = 20; // 玩家子弹威力 // optional int32 isRobot = 18; // 是否机器人 } // 大奖赛信息 //message GrandPrixInfo //{ // 剩余子弹数量 //optional int32 remainBullet = 1; // 剩余使用激光次数 //optional int32 remainUseMissileCount = 2; // 当前排名 //optional int32 curRank = 3; // 当前分数 //optional int32 curScore = 4; //} message msg_item{ optional int32 item_id = 1; //物品id optional int32 item_count = 2; //数量 optional int32 end_time = 3 [default = -1]; //到期时间 } message msg_fish_info { optional int32 id = 1; optional int32 fish_id = 2; optional int32 route_id = 3; } //message BaoJinQuestInfo //{ // 任务id //optional int32 questId = 1; // 当前进度 //optional int32 progress = 2; //optional bool isFinish = 3; // 当前任务的剩余子弹数量 //optional int32 remainBullet = 4; //} // 爆金场信息 //message BaoJinInfo //{ //optional BaoJinQuestInfo quest = 1; // 本场当前得分 //optional int32 curScore = 2; // 剩余金币 //optional int32 remainGold = 3; // 是否领取了钻石奖励 //optional bool isRecvGemReward = 4; //} message redEnvlopeInfo { optional int32 roomid = 1; //房间ID optional int32 curGeer = 2; //档位 optional int32 redEnvelopeAcc = 3; //累分 }