#pragma once #include struct M_fish_schemeData { //ID int mID; //怪物ID int mmonster_id; //鱼阵方案组 int mfish_group; //数量 int mnum; //击杀次数 std::vector mkill_count; }; class M_fish_scheme { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_fish_schemeData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_fish_scheme* GetSingleton(); static void Release(); private: std::map mMapData; };