#pragma once #include struct M_itemData { //ID int mID; //物品名称 std::string mname; //描述 std::string mdesc; //类型 int mtype; //品质 int mquality; //图标 std::string micon; //参数 std::string mparam1; }; class M_item { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_itemData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_item* GetSingleton(); static void Release(); private: std::map mMapData; };