#pragma once #include struct M_skillData { //ID int mID; //英雄ID int mhero_id; //技能等级 int mskill_leve; //子弹数量 int mbullet_num; //子弹半径 int mbullet_radius; //攻击距离 int mattack_distance; //攻击间隔 float mattack_Interval; //技能描述 std::string mskill_des; }; class M_skill { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_skillData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_skill* GetSingleton(); static void Release(); private: std::map mMapData; };