#pragma once #include #include struct M_magic_array_configData { //ID int64_t mID; //等级 int mlevel; //升级消耗(道具ID,数量) std::vector mup_cost; //攻击消耗(道具ID,数量) std::vector matk_cost; //解锁奖励(道具ID,数量) std::vector mun_lock_award; //攻击 int matk; //生命 int mhp; //图标 std::string micon; //魔导石掉落 std::string mm_stone; //魔法石掉落(百分比) float mmgc_stone; }; class M_magic_array_config { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_magic_array_configData* GetData(int64_t ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_magic_array_config* GetSingleton(); private: boost::unordered_map mMapData; };