#pragma once #include struct M_ActivityFishingCeleLotteryMapData { //ID int mID; //权重(6阶) std::vector mWeight; //抽奖项道具 std::vector mItemId; //抽奖项道具数量 std::vector mItemCount; //权重(6阶) std::vector mWeightShow; }; class M_ActivityFishingCeleLotteryMap { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFishingCeleLotteryMapData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityFishingCeleLotteryMap* GetSingleton(); static void Release(); private: std::map mMapData; };