#pragma once #include struct M_ActivityLuckyBagCFGData { //编号 int mID; //购买次数 int mCount; //道具ID int mItemId; //道具数量 int mItemNumber; //礼包id int mRechangId; }; class M_ActivityLuckyBagCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityLuckyBagCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityLuckyBagCFG* GetSingleton(); static void Release(); private: std::map mMapData; };