#pragma once #include struct M_ActivitySailingaShopCFGData { //编号 int mId; //道具名称 std::string mItemName; //道具id int mItemId; //道具数量 int mItemCount; //所需VIP等级 int mVipLevel; //权重 int mWeight; }; class M_ActivitySailingaShopCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySailingaShopCFGData* GetData(int Id); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivitySailingaShopCFG* GetSingleton(); static void Release(); private: std::map mMapData; };