#pragma once #include struct M_ActivitySmashEggRankingCFGData { //编号 int mID; //开始排名 int mStartRank; //结束排名 int mEndRank; //奖池百分比 int mJackpot; //奖励道具 std::vector mRewardItme; //奖励数量 std::vector mRewardCount; }; class M_ActivitySmashEggRankingCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySmashEggRankingCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivitySmashEggRankingCFG* GetSingleton(); static void Release(); private: std::map mMapData; };