#pragma once #include struct M_DropCFGData { //ID int mID; //掉落类型 int mType; //掉落组 std::vector mdropInfo; //开始炮倍 int mstarRate; //结束炮倍 int mEndRate; //随机数量 std::vector mDropCount; //其他类型 int mOtherTypes; }; class M_DropCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_DropCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_DropCFG* GetSingleton(); static void Release(); private: std::map mMapData; };