#pragma once #include struct M_FaceCFGData { //ID int mID; //Ãû×Ö std::string mName; //·¾¶ std::string mIcon; }; class M_FaceCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_FaceCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_FaceCFG* GetSingleton(); static void Release(); private: std::map mMapData; };