#pragma once #include #include struct M_RoomRewardCFGData { //编号 int mID; //玩法 int mType; //需求id int mNeedItem; //需求数量 int mNeedCount; //普通奖励ID std::vector mRewardItems; //普通奖励数量 std::vector mRewardCount; //礼包奖励ID std::vector mGiftRewardItems; //礼包奖励数量 std::vector mGiftRewardCount; }; class M_RoomRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_RoomRewardCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_RoomRewardCFG* GetSingleton(); private: boost::unordered_map mMapData; };