M_ActivityFortuenShopCFG = {} function M_ActivityFortuenShopCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityFortuenShopCFG:init() self.datas = {} self.datas[1] = {ID = 1, ItemName = "刷新令x1", ItemId = 191, ItemCont = 1, ExchangeId = 210, ExchangeCount = 5} self.datas[2] = {ID = 2, ItemName = "金币x15万", ItemId = 1, ItemCont = 150000, ExchangeId = 210, ExchangeCount = 5} self.datas[3] = {ID = 3, ItemName = "兑换石x5", ItemId = 41, ItemCont = 5, ExchangeId = 210, ExchangeCount = 15} self.datas[4] = {ID = 4, ItemName = "黄金鱼雷x1", ItemId = 26, ItemCont = 1, ExchangeId = 210, ExchangeCount = 35} self.datas[5] = {ID = 5, ItemName = "金币x300万", ItemId = 1, ItemCont = 3000000, ExchangeId = 210, ExchangeCount = 100} self.datas[6] = {ID = 6, ItemName = "双管炮台x1", ItemId = 516, ItemCont = 1, ExchangeId = 210, ExchangeCount = 100} self.datas[7] = {ID = 7, ItemName = "钻石鱼雷x1", ItemId = 27, ItemCont = 1, ExchangeId = 210, ExchangeCount = 135} self.datas[8] = {ID = 8, ItemName = "定海神针x1", ItemId = 96, ItemCont = 1, ExchangeId = 210, ExchangeCount = 450} end M_ActivityFortuenShopCFG:init()