M_ActivityTouchingFishBaseInfo = {} function M_ActivityTouchingFishBaseInfo:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityTouchingFishBaseInfo:init() self.datas = {} self.datas["LevelNeedExp"] = {Key = "LevelNeedExp", Value = 2000, StringValue = "每级所需经验"} self.datas["FlushTaskNeedDiamond"] = {Key = "FlushTaskNeedDiamond", Value = 20, StringValue = "刷新周任务所需钻石"} self.datas["ActivityKeepDays"] = {Key = "ActivityKeepDays", Value = 28, StringValue = "每月活动天数"} self.datas["MaxWeekQuestExp"] = {Key = "MaxWeekQuestExp", Value = 80000, StringValue = "每周任务经验上限"} self.datas["AdvGiftID"] = {Key = "AdvGiftID", Value = 332, StringValue = "进阶礼包ID"} self.datas["WeekSignReward"] = {Key = "WeekSignReward", Value = 2500, StringValue = "周签到奖励经验"} end M_ActivityTouchingFishBaseInfo:init()