M_RechangeLotteryCFG = {} function M_RechangeLotteryCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_RechangeLotteryCFG:init() self.datas = {} self.datas[1] = {Much = 1, FirstRate = 0, DefaultRate = 0} self.datas[2] = {Much = 2, FirstRate = 10000, DefaultRate = 10000} self.datas[3] = {Much = 3, FirstRate = 7700, DefaultRate = 3300} self.datas[4] = {Much = 4, FirstRate = 0, DefaultRate = 2500} self.datas[5] = {Much = 5, FirstRate = 1100, DefaultRate = 1800} self.datas[6] = {Much = 6, FirstRate = 0, DefaultRate = 1200} self.datas[7] = {Much = 7, FirstRate = 400, DefaultRate = 700} self.datas[8] = {Much = 8, FirstRate = 0, DefaultRate = 300} self.datas[9] = {Much = 9, FirstRate = 0, DefaultRate = 200} self.datas[10] = {Much = 10, FirstRate = 0, DefaultRate = 100} end M_RechangeLotteryCFG:init()