M_game_battle_field = {} function M_game_battle_field:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_game_battle_field:init() self.datas = {} self.datas[1001] = {ID = 1001, monster_id = 1001, scene_type = 1, weight = 20, max_num = 2000, kill_count = {1,1}, award_drop_prob = 0.25} self.datas[1002] = {ID = 1002, monster_id = 1002, scene_type = 1, weight = 20, max_num = 2000, kill_count = {2,3}, award_drop_prob = 0.33} end M_game_battle_field:init()