#pragma once #include struct M_ActivExchangeData { //ID int mID; //兑换所需物品 std::vector mExchangeItems; //所需物品数量 std::vector mQuantityRequired; //兑换获得物品 int mGetItems; //获得物品数量 int mGetQuantity; }; class M_ActivExchange { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivExchangeData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivExchange* GetSingleton(); static void Release(); private: std::map mMapData; };