#pragma once #include struct M_ActiveLoginData { //天数 int mDay; //类型 int mType; //奖励物品ID std::vector mItemId; //奖励物品数量 std::vector mItemNumber; }; class M_ActiveLogin { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActiveLoginData* GetData(int Day); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActiveLogin* GetSingleton(); static void Release(); private: std::map mMapData; };