#pragma once #include struct M_ActivityCannonDrawCFGData { //编号 int mID; //奖励道具 int mRewardItem; //奖励数量 int mRewardCount; //大奖标记 int mSign; //权重 int mWeight; }; class M_ActivityCannonDrawCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityCannonDrawCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityCannonDrawCFG* GetSingleton(); static void Release(); private: std::map mMapData; };