#pragma once #include struct M_ActivityElevenHandbookCFGData { //编号 int mID; //图鉴类型 int mHandbookType; //图鉴名称 std::string mHandbookName; //道具ID int mItemId; //图鉴资源 std::string mHandbookResource; //图鉴奖励 int mHandbookReward; //图鉴奖励数量 int mHandbookQuantity; //重复图鉴奖励 int mRepeatReward; //重复图鉴奖励数量 int mRepeatQuantity; //抽奖权重 int mLotteryWeight; }; class M_ActivityElevenHandbookCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityElevenHandbookCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityElevenHandbookCFG* GetSingleton(); static void Release(); private: std::map mMapData; };