#pragma once #include struct M_ActivityElevenSignCFGData { //天数 int mDay; //奖励物品 std::vector mRewardItem; //奖励数量 std::vector mRewardQuantity; //显示 std::vector mDisplay; //显示数量 std::vector mDisplayQuantity; }; class M_ActivityElevenSignCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityElevenSignCFGData* GetData(int Day); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityElevenSignCFG* GetSingleton(); static void Release(); private: std::map mMapData; };